2025-1215-2300 gdc - Game Career Seminar - How to Create Rapid Prototypes
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
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why prototype
- 节省资源
- 验证想法
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cycle
- define
- make
- evaluate
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top-down
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bottom-up
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linelight
- 跟随直觉,让其自然生长
- RGD 穷举所有可能性
- 只有 20% 左右留了下来
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lessons
- design
- keep it simple
- fake it
- there will always be another
- make it fast, dirty, and have fun
- reuse old code
- just make it work
- evaluate
- ask some questions
- can i make good puzzles with this
- is it fun
- what would be a good enemy behavior could comes from it
- do not
- evaluate while creating
- ask some questions
- playtest
- fun is subjective
- test for concept verification
- does this actually resonate?
- do people understand it? (not everybody will like it)
- design
-
evaluate what to cut
- your evaluation is imperfect
- listen to the game quietly and openly
- listen to positive feedback
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common challenge
- lack of clarity / direction
- fear of wasting time
- over-engineering
- sloppy code
- "it's not working" too early
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what to do
- rest
- and come back
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final
L-My Words
L-Zotero citation key
https://gdcvault.com/play/1028097/Game-Career-Seminar-How-to
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
- Parent
- Caused by::
- - Driven by::
- - Cite from::
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- Caused by::
- Child
- Excalidraw::
- - Is source of::
- - Including::
- - Have Example::
- - Contributes to::
- - Consist of::
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- Excalidraw::
- Friend
- Left
- Achieved with::
- - Affected by::
- - Supported by::
- - Enhanced by::
- - related::
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- Achieved with::
- Right
- against::
- - Opposites::
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- against::
- Left
